With most shoppers demonstrating that they’re equally happy to engage with connected devices and physical-world properties in equal measure – often simultaneously – it’s increasingly clear that these ‘lines’ only exist in marketers’ heads and budgets.However, this year’s fun fact goes to the very heart of why the internet exists, and marks a fundamental shift in the internet’s centre of gravity that’s arguably as radical as the rising influence of the East.If you’ve been online since the 90s (ahem), you may know that the internet was . You'll find our complete #Digital2020 report for the Philippines in the SlideShare embed above (click here if that's not working for you), but read on below for the essential headlines.. Internet users in the Philippines. The number of mobile connections in Vietnam in January 2020 was equivalent to If you'd like to receive updates when we publish new reports and content, reports that the number of homes around the world with at least one smart home device increased by a third over the past year, indicating that tens of millions of people have consciously decided to spend an average of US$550 a year on devices that actively listen to and track the things that they do in the privacy of their own homes.These more ‘dedicated’ gamers spend an average of 70 minutes per day playing console games, but this rises to more than 90 minutes per day for console gamers in Thailand, the Philippines, and Saudi Arabia.People are increasingly willing to spend money on games, too. Across the full top 20 sites, Alexa includes 5 Chinese ecommerce sites, 4 of which belong to Alibaba.It’s worth noting that Alexa uses a 3-month rolling average of monthly website traffic to determine its rankings, and the latest data include activity around . Last week US President Donald Trump issued an executive order... 32 Avenue of the Americas, 4th Floor, New York NY 10013 in the SlideShare embed below, but read on to find our summary of this year’s key headlines, numbers, and trends.Just before we dig into our analysis, we’d like to say a huge thank you to our data partners, without whom many of the best slides in this year’s reports wouldn’t be possible:Please also note that some of the underlying sources and reporting methodologies for some of our core data points have changed since last year, so various numbers in our be comparable to similar data points in previous reports.


playing games.
The world has changed dramatically over the first three months of 2020, with the COVID-19 pandemic impacting almost every aspect of our lives. We Are Social's annual overview of data and insights on social, e-commerce, internet and mobile around the world, in partnership with Hootsuite. Let’s finish with three top tips.Internet behaviours are changing, with influences from around the world shaping the expectations and preferences of people in all corners of the globe. Netflix). Many marketers in the West remain skeptical of esports, perhaps because they see little evidence of their popularity in their own lives. Similarly, reports that internet users spent more than US$83 billion on online game purchases in 2019, up by roughly 5 percent year-on-year.Mobile games are also big business, with App Annie that the world’s mobile users spent more than US$65 billion on game apps and game-related in-app purchases in 2019, accounting for more than 70 percent of total consumer spend on mobile apps in the past 12 months.It’s worth noting that in-app purchases are an increasingly important part of the gaming industry, with GlobalWebIndex reporting that 8 percent of internet users aged 16 to 64 purchased some form of game-related “DLC” (downloadable content) in the past month alone. spending, and don’t factor differences in average income or each country’s overall economic strength. It’s worth noting that helping people find love is big business too. show that use of voice interfaces has grown by more than 9 percent over the past year, with 43 percent of the world’s internet users between the ages of 16 and 64 now using voice search and voice commands on any device each month. The digital gender gap is also apparent in our latest social media data.

A report looking ahead at digital trends in 2020 warns marketers that new rules and laws are being implemented by authorities, creators and users on social media platforms. generated more revenue than any other non-game app in 2019, while the world’s lonely hearts spent a total of US$2.2 billion on all dating apps during the course of 2019 – twice as much as they spent in the same category two years ago.Our love affair with apps shows little sign of slowing either, despite the rise of ‘ that the world’s smartphone users downloaded more than 200 billion mobile apps in 2019, spending a total US$120 billion on apps and app-related purchases over the past 12 months.